-40%
Eleven card tricks with 20 Avenger Character cards. Free shipping, good methods
$ 4.68
- Description
- Size Guide
Description
The cards are specific, but the magic principles are general. You can apply them to your own novelty or ordinary playing cards. That makes this purchase a real bargain!These official Avengers stickers fit perfectly on poker
half-
cards. The cards have red backs and blank fronts, so each sticker stands out nicely.
Three each:
Hulk
,
War Machine
,
Black Widow
, and
Falcon
.
Two each:
Captain America
,
Iron Man
,
Thor
, and
Hawkeye
Twenty cards in all
How To Play Super Poker
The classic
TEN CARD POKER
trick. Five cards to Vic and five cards to you. You will win ... and/or will predict who will win. With four trios you can mix things up even more and confuse those in the know.
How To Use Trios
GUARANTEED WIDOW
: Show Sue six face-down cards and promise that she will be able to "find the lady" (the red-haired Black Widow). You can even give her a glimpse of one of the cards on the bottom of the deck before you give them a mix. She begins on any card and then uses a magic spell, spelling either BLACK (widow) or RED (hair) as she moves from card to card. Sure enough, she will find the RED haired BLACK widow. Then you cleanly show the other cards one at a time ... five -- count them, five -- GREEN HULKS! I offer you two different classic sleights to perform this.
GREEN WITH ENVY
: In this case, the magic spell is the word GREEN, and Sue finds the only HULK ... he is hiding within the five red-haired Black Widows! Method same as above.
STUNT DOUBLE
: All movie super-heroes all need stunt doubles. Let Vic choose one of six face-down cards, let's say Captain America. Now challenge him to find the identical stunt double. And he succeeds! He has two Capt. Amer. cards, and then you count out, say one, two, three, four Falcons. ••• Or let the cards represent movies, and let Vic find the Captain America double-feature, escaping the four-flick marathon of four Falcon films. This method calls upon the Ghost of Count Elmsley.
How To Use Pairs
If you don't know the classic trick WILL THE CARDS MATCH, you will soon agree that this one is worth twice what you are paying for the entire set of tricks.
This Larry Becker re-discovery has been described as the perfect and best mathematical card trick in the world. You don't even have to know how it works.
"Bob" is in charge, guided only by the words in the magic spell. Use
WILL THE CARDS MATCH
. Once you know the secret, you can make up your own magical spells.
With cards
ABCDE
in one pile and the
shuffled
twins
abcde
in another pile, Bob is guided by the magic spell as he moves one card
top to bottom of that pile
for each letter in a word.
With the word is
W-I-L-L
, Bob makes
4
decisions as to which pile to use, moving one card top to bottom. That is, Bob moves a card from the top of its pile to the bottom ... either pile ... any order ... four times. Although Bob is in control,
the two top cards will be an identical pair
.
This pair is set aside, and Bob now mix-spells the next word (
T-H-E
), now with four cards in each pile. Again, top cards will match.
At the end Bob, discovers that he has indeed matched all five pairs ... without a clue as to how he did it!
"PAIR THE FINAL TWO"
This magical spell draws everyone's attention to the last pair of cards. In this case, the pairs are set aside face down as though they were irrelevant. Then, after the revelation that t
he final pair does indeed match
, you can top that with the revelation that
all
of the discarded pairs are also perfect matches
!!
ONE MAGICAL SPELL FOR SIX PAIRS OF CARDS
PLEASE PAIR THE FINAL TWO
I include additional suggestions in the instructional pdf.
Instructions for all tricks will be
emailed after
you receive your package.
Write to me at my real email
address (mailed with your cards).
YOUR FAVORITE SUPERHERO (4 cards)
Let your volunteer choose her four favorite superheroes. She memorizes one of them and then hides it among the other three. From this point on, she does not even follow her own moves, as she cuts 1-2-3-4=0 cards to the bottom and then flips two cards over, repeating the cut&flip until she (and you) have lost track of the orientation and position of her chosen card. Now comes the fun part: with no one looking at the cards, invite Sue to rearrange them using your instructions. Now her choice will be the only inverted card!
Another variant of this
Hummer Principle
is to use one each of the eight characters. Vic picks one, mixes the cards, and YOU rearrange them so that Vic's choice is the only one reversed.
20 Cards and Four Dice (The Secret Seven)
Use your own dice. Ask Vic to roll the dice to obtain four different numbers,
say 5 1 6 3. Use the mixed cards to deal out piles of 5, 3, 4, and 6 cards. That will take 18 of your 20 cards. The top card of each pile is forced! That is, you can pre-write a prediction of two Hulks, one Falcon and one Thor.
Read that again! The dice are not loaded and your card piles are fairly counted -- Audie can check your counts. My pdf will let you in on several different applications of this principle, including red-backed cards in a blue-backed deck, book test number forcing, making puzzles and predicting words and coin values!
T
H
E
S
T
E
I
N
M
E
YER
SH
U
F
F
LE
Use your eight pairs for 16 cards. You can ask Audie to shuffle the cards in a messy face-up, face-down way: flip the top three cards over, then cut, then flip, then flip and so forth. Eventually some FUp cards will turn down while other FDn cards turn up. But Audie can separate the cards into two groups of 8 -- one of each character -- with one eye tied behind his back!
Or with truly mixed cards, you can read Audie's mind as he stares at one of the two piles ... and reveal, say, three Capt.Americas, 2 Hulks, ...
The Seven-Card Prime Prediction (photos #6,7)
Photo#6 suggests a circle of seven
face-down
cards. Sue's token rests on one of them. In fact, her token can be the 8th superhero. Her goal will be to visit each of the seven cards
once and only once
using a elimination number of her choosing.
Invite Sue to roll an invisible die to determine her "magic/lucky number", the one she will use over and over again as she eliminates one card at a time. Assuming she chooses to roll a "5". This means she moves
five cards
and then turns over card #5. Starting with that card, Sue again moves
five cards
and then turns over the new card #5. Stepping on a face-up smile card is OK, but the game is over if she stops on a smile (photo#7).
As the process continues, everyone will be amazed because Sue always avoids face-up cards ...
she only lands on one of the remaining face-down cards
.
After seven cards have been eliminated by this face-up procedure, Sue will discover that your face-down prediction matches the last superhero Sue visited.
If you don't have invisible dice, you can substitute your own real ones.
The Nine-Card Overcoat Force
The
overcoat
(
Colm Mulcahey
) involves dealing more than
half the cards singly to the table and then dropping the balance
of the packet on top. Spelling different words can be used to
justify the count, words such as
magic
,
smile
,
mystery
,
random
,
dealing
, and the like [including perhaps your
name
and/or the
name of your volunteer ... his proper name,
VICTOR
] can be
used in any order. Use four pairs and a singleton as your nine cards.
After Vic randomly
overcoats
the cards to his heart's content, he then separates the cards into odd and even piles, continues to separate the odd pile, and so forth ... so that 9 cards reduce to 5, 5 cards
reduce to
3 and 3 cards
reduce to
1 ...
the very card you want to force
. <<<
Your special force card
You will want to use four pairs of cards and one different force card (Hulk, for color contrast)
The Seven-Card StayStack Force
There is a way that Vic can mix a group of cards, not knowing that one or more cards retain their original position. With 7 cards, one card will stay in its man-cave (or fox-hole) no matter how many shuffles are mace. When Vic is satisfied, you use a
magic spell
(yes, you spell M-A-G-I-C) to force the card you pre-predicted.
I can also email you a pdf which shows you how one (or two!) cards stay in their fox-hole man-caves in situations up to 20 cards. You can use this idea to create your own tricks. Remind me if I don't send you the complete Fox-Hole pdf.
The Origami Force
Photo #9 represents a 3x4 array of twelve cards, arranged in a symmetrical face-up and face-down pattern. Invite Sue to "fold" one row or column, turning it over onto the adjacent one. The photo shows the DHLP column folded over and upside down onto the middle column. There are many ways that the ORIGAMI FOLDING can continue. The final pile will have only three cards facing the "other way" ... allowing you to force any identical trio of Avengers (Hulks, for example).
My pdf will also discuss a 4x4 array of 16 cards, based on John Bannon's original 5x5 card array. You will have fun with these variants.
FREE SHIPPING!
I will email your instructions
after
you receive your materials. In keeping with eBay policy, use my real email address in your package to write me so I can send you the pdf and jpeg files. This is why I can ship for free.
Thanks for looking at other thrifty80 offerings.
07152021